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- The Guide is gained at the start of any map. He is the first NPC you will have.
- The Guide gives advice that can prevent new players from getting stuck.
- He also tells you which items can be crafted with certain materials.
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- A Nurse is acquired when your character has found and used a Heart Crystal. She heals you for a certain price depending of your health.
- Note - She can be obtained on a world so long as someone has previously used a Heart Crystal. In other words, it doesn't need to be consumed on that world.
- Since the 1.1 update, you can no longer spawn more than 1 Nurse.
- She doesn't sell anything.
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- The Arms Dealer is acquired when you have a Gun in your inventory. He sells guns and ammo to the Player.
- He sells Musket Balls, Flintlock Pistols, Minisharks, and at night Illegal Gun Parts.
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- The Goblin Tinkerer is found bound within the Dungeon, the Underground Jungle, or simply Underground after defeating the Goblin Army.
- You must right click him to unbind him.
- He sells Rocket Boots, Rulers, the Tinkerer's Workshop, the Grappling Hook, the Toolbelt, and Spiky Balls.
- He offers Reforging of your items for a fee.
![Picture](/uploads/2/6/3/8/26380893/157640642.png?43)
- The Wizard is found bound Underground after you have beaten the Wall of Flesh.
- He can also be found bound in the Dungeon
- You must right click him to unbind him.
- He sells Crystal Balls, Ice Rods, Greater Mana Potions, Bells, Harps, Spell Tomes, and Music Boxes.
![Picture](/uploads/2/6/3/8/26380893/733522967.png?43)
- The Travelling Merchant spawns randomly if you have 2 or more NPCs.
- His inventory is different each time he spawns.
- Added in 1.2.3